
"We offload a significant amount of the calculations to our servers so that the computations are off the local PCs and are moved into the cloud," she said. "From the ground up, we designed this game with multiplayer in mind - using new technology to realise a vision of players connected in regions to create a SimCity that captured the dynamism of the world we live in a global, ever-changing, social world."ĮA, Maxis and Bradshaw have come under fire for what appear to be contradicting messages about SimCity's always-online.Īmid the launch chaos Bradshaw told Polygon the servers were required for performance issues. "It didn't come down as an order from corporate and it isn't a clandestine strategy to control players," she said. In a post called " Straight answers from Lucy", Bradshaw insisted SimCity's always-online requirement was "fundamental to the vision we had for this SimCity".


Maxis boss Lucy Bradshaw took to EA's website to list what it is that the servers actually do for the game, which has been heavily criticised since its disastrous launch. Maxis has attempted to explain why SimCity requires an internet connection to work amid more tinkering from players, this time resulting in the discovery of a 20 minute force shutdown timer for offline play.
